Topic
Console Commands
7 ZeroUtil articles cover console commands, published between June 2026 and September 2026. Each one is written to explain the mechanism rather than list steps, and links to the free browser tools that do the job.
These articles sit alongside the gaming tools toolset.
CS2 Demo Ticks: Tick to Time, and demo_gototick
A demo tick over the demo's tick rate is a timestamp. What catches people is which tick rate, which counter the number came from, and where demo_gototick lands.
What Importing a CS2 Crosshair Code Actually Changes
A CS2 crosshair share code writes 21 cl_crosshair variables, truncates a few, and skips your scoped crosshair. Why an imported one can still look off.
CS2 Crosshair Share Codes: What Those 25 Characters Hold
Twenty-five characters hold eighteen bytes, twenty-one console commands, and forty-one bits that carry nothing at all. Every field, decoded and measured.
How to Hear the Enemy Team's Voice in a CS2 Demo
Whether you can hear the enemy in a CS2 demo depends on what the server recorded, not on your console. Which demos carry it, and the mask for one side.
Why You Can't Hear Voice in Your CS2 Demo (Fixes)
Can't hear voice comms in a CS2 or FACEIT demo? The real causes - no voice in MM/Premier demos, unset tv_listen_voice_indices, reset commands - and fixes.
How to Hear Voice Comms in a CS2 Demo
Hear voice comms in a CS2 demo with tv_listen_voice_indices: which demos record voice, how the slot bitmask works, and how to isolate one player or a side.
How to Hear Voice Comms in a FACEIT Demo (CS2)
FACEIT records both teams' voice, but only in one of the two demos a match leaves you. Which file to open, the three FACEIT commands, and the slot bitmask.